Ubuntu 20.04 Using SVGA3D for OpenGL renderer | 您所在的位置:网站首页 › vm svga3d › Ubuntu 20.04 Using SVGA3D for OpenGL renderer |
Hello, I have Ubuntu 20.04 needing to run some OpenGL application. When I access it through the web browser console, the renderer is "SVGA3D" $ glxinfo | grep OpenGL OpenGL vendor string: VMware, Inc.OpenGL renderer string: SVGA3D; build: RELEASE; LLVM;OpenGL core profile version string: 3.3 (Core Profile) Mesa 18.0.5OpenGL core profile shading language version string: 3.30OpenGL core profile context flags: (none)OpenGL core profile profile mask: core profileOpenGL core profile extensions:OpenGL version string: 3.0 Mesa 18.0.5OpenGL shading language version string: 1.30OpenGL context flags: (none)OpenGL extensions:OpenGL ES profile version string: OpenGL ES 3.0 Mesa 18.0.5OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00OpenGL ES profile extensions:But when I access it over Horizon, it is $ glxinfo | grep -i openglOpenGL vendor string: Mesa/X.orgOpenGL renderer string: llvmpipe (LLVM 11.0.0, 256 bits)OpenGL core profile version string: 4.5 (Core Profile) Mesa 20.2.6OpenGL core profile shading language version string: 4.50OpenGL core profile context flags: (none)OpenGL core profile profile mask: core profileOpenGL core profile extensions:OpenGL version string: 3.1 Mesa 20.2.6OpenGL shading language version string: 1.40OpenGL context flags: (none)OpenGL extensions:OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.2.6OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20OpenGL ES profile extensions:On a Ubuntu 16.04, the renderer comes out as "SVGA3D" over Horizon Client, which is what I want. What do I need to do to make Ubuntu 20.04 use the correct renderer over Horizon Client?
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